Nintendo mit Alterskontrolle bei Revolution

News vom 16-11-05
Uhrzeit: 15:22
Langsam aber sicher sickern immer mehr Informationen zu Nintendos Revolution durch. Wie Nintendo heute für die USA bekannt gab, wird die nächste Konsole ein System zur Alterskontrolle integriert haben. Schon Microsoft hat diesen Schritt mit der Xbox 360 gewählt. Hier können in Deutschland Voreinstellungen getroffen werden, so dass von der Xbox 360 nur Software unter einem bestimmten USK-Rating abgespielt wird. Gerade in der sehr aktuellen Diskussion um Jugendschutz nicht nur hierzulande sondern weltweit ein sehr relevantes Thema, dem sich Nintendo nun vergleichbar wie Microsoft annimmt.
In den USA wird daher in Revolution ein Passwort-geschütztes Menü eingebaut, über das etwaige Benutzer der Konsole identifiziert und ihnen nur bestimmte Inhalte zugänglich gemacht werden. Dabei richtet sich Nintendo in den USA an den Alterseinstufungen der ESRB. In Deutschland dürfen wir auf ein ähnliches System anhand der USK-Einstufungen rechnen - eine weltweite Anwendung der Alterskontrolle bestätigt Nintendo bereits. Unklar ist allerdings, wie Nintendo mit den herunterladbaren Klassikern aus N64-, SNES- und NES-Zeiten umgehen will. Für diese Spiele liegen heutzutage teils keine USK-Einstufungen vor - womit sie automatisch erst ab 18 freigegeben wären.
Nichtsdestotrotz ein aus unserer Sicht wichtiger Schritt, den Nintendo und Microsoft hier gehen - und von dem die Spielebranche in ihrer öffentlichen Wahrnehmung nur profitieren kann.

Offizielle Pressemitteilung:

Families Can Decide Who Plays Which Video Games

REDMOND, Wash., Nov. 16, 2005 – Nintendo of America today announces it will include a play control system in its next home video game system, code-named Revolution, coming in 2006.

By using a password-controlled setting, adults can decide what flexibility they'll allow younger players to have in playing video games rated E (Everyone), E10+ (Everyone 10 and Older), T (Teen) or M (Mature). The system also ensures that dedicated adult gamers can opt to play without limitations.

How does it work? The actual game software will contain a code indicating the rating, which will activate the control system to remain locked or unlocked. The feature will be included in every Revolution console worldwide.

"Even though many Nintendo games are rated E, E10+ or T, we believe this kind of feature should be included in the hardware. It's the right thing to do," explains Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "Game ratings are on the front and back of every game package, so families can easily make a decision about whether a game is right for them."

Game ratings are determined by a consensus of at least three specially trained raters reporting to the Entertainment Software Ratings Board. ESRB raters are of various ages and backgrounds, and to ensure their objectivity, are not permitted to have any ties to the computer and video game industry. The rating system, in place since 1994, is frequently cited as an example for other industries to follow.

"Nintendo has added an important tool for families in Washington state and around the world," said Gov. Chris Gregoire. "This new option gives parents more information and more control over what video games their kids play and at what age."

Nintendo's next console will usher in a new era of video gaming. It will feature a controller designed to be used with either one hand or two, a first in the video game industry. The position and motion of the controller itself dictates the action on the television screen. A second, plug-in expansion gives hard-core gamers additional control for more in-depth game play.

Revolution will play both new game discs, as well as Nintendo GameCube™ discs. It also will have access to 20 years of fan-favorite games, including those from the Nintendo® 64, Super NES® and NES® eras.

The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance SP, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 2 billion video games and more than 353 million hardware units globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.

For more information about Nintendo, visit the company's Web site at

Thomas Theiler 

Aktuell @ GU