Resident Evil 4 mit halber Million in den USA

News vom 07-06-05
Uhrzeit: 15:09
Wie Capcom in einer Pressemitteilung bekannt gegeben hat, hat sich Resident Evil 4 für den GameCube in den USA und Kanada seit dem Launch im Januar bereits über eine halbe Million mal durchverkauft. Capcom beruft sich dabei auf die Erfassungen von NPD, welche die Verkäufe bis Ende April 2005 umfassen. Zusammen mit Resident Evil Remake, Resident Evil 0 haben sich die drei Titel in Nord Amerika nun über 1,5 Millionen Mal durchverkauft.
 
Weltweit kommt Resident Evil 4 längst über eine Million (ausgelieferte) Einheiten: 210k Einheiten in Japan, 360k Einheiten in Europa, 660k Einheiten in Amerika meldet Capcom im Geschäftsbericht per 31. März 2005, was Total 1'230k Einheiten entspricht.
 
Offizielle Pressemitteilung:
CAPCOM®’S RESIDENT EVIL® 4 SURPASSES RETAIL MILESTONE Latest Entry in Capcom’s Flagship Series Exceeds 500,000 Units in Sales

SUNNYVALE, Calif. - June 6, 2005 — Capcom’s Resident Evil® 4, the critically acclaimed survival horror masterpiece for the Nintendo GameCube™, has sold more than half a million units since its debut on January 11. According to The NPD Group’s sales tracking report, the game claimed the number one position for its launch month of January this year and sales have continued to hold strong. The NPD Group’s most recent report, which monitors sales data through April 2005, confirms that the game has surpassed the 500,000 mark through its successful cumulative sales in the U.S. and Canada. In addition, the report reinforces thestrength of the Resident Evil series on the GameCube with Resident Evil®, Resident Evil 4, and Resident Evil® Ø (Zero) holding the positions as the top three “M” rated titles for the system with combined sales of more than 1.5 million units in the U.S. and Canada.

Based on the popular Resident Evil series, which has sold more than 26 million units worldwide and is Capcom’s highest selling series, Resident Evil 4 sees the return of a familiar hero on a mission of the highest level. Resident Evil 4 carries an “M” rating for mature audiences by the ESRB (Entertainment Software Rating Board) and will also be released for the PlayStationâ2 computer entertainment system later this year.

“With Resident Evil 4, the series and the entire survival horror genre have been advanced to a whole new level,” said Todd Thorson, director of marketing, Capcom Entertainment. “It’s been rewarding to see that the incredible response the game has received from fans and critics has been mirrored by a phenomenal retail performance.”

In Resident Evil 4 players are reacquainted with Leon S. Kennedy, Raccoon City Police Department’s idealistic rookie cop from Resident Evil 2. It has been six years since the destruction of Raccoon City and in that time, the U.S. government has been able to destroy the nefarious Umbrella Corporation. Fast forward to 2004 and players rejoin Leon, who is now a U.S. agent with a top-secret mission. He has been tasked to look into the abduction of the President’s daughter and his investigation has led him to a mysterious location in Europe. As Leon encounters unimaginable horrors, he must find out who or what is behind everything.

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment. Founded in 1983, the company has created world renowned franchises including Resident Evil, Street Fighter, Mega Man, Breath of Fire, Devil May Cry and the Onimusha series. Headquartered in Osaka, Japan, the company maintains operations in theU.S., United Kingdom,Germany, Tokyo and Hong Kong. More information about Capcom and its products can be found at www.capcom.com.

NPD Funworld, a division of The NPD Group, is the premier source of market information for the toys, PC games and video games industries. We provide the reliable data you need to make fact-based decisions that will help your company grow. The NPD Group has been on the vanguard of toys and games tracking for more than 25 years. We have long been recognized as the leading source of information about who is buying, where and why they’re buying these products, and what they’re paying. That’s why today’s toys and games market leaders rely on NPD Funworld for all of their foundational market information.


 Autor:
Thomas Theiler 
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